性能测试框架,各大主流.Net的IOC框架性能测试比较

在上一篇中,我简单介绍了下Autofac的使用,有人希望能有个性能上的测试,考虑到有那么多的IOC框架,而主流的有:Castle Windsor、微软企业库中的Unity、Spring.NET、StructureMap、Ninject等等。本篇文章主要针对这些IOC框架编写测试程序。
Autofac下载地址:http://code.google.com/p/autofac/
Castle Windsor下载地址:http://sourceforge.net/projects/castleproject/files/Windsor/2.5/Castle.Windsor.2.5.3.zip/download
Unity下载地址:http://entlib.codeplex.com/
Spring.NET下载地址:http://www.springframework.net/
StructureMap下载地址:http://sourceforge.net/projects/structuremap/files/
Ninject下载地址:http://ninject.org/download
其中,测试程序均采用最新的类库。
基础工作
1、程序还是引用上一篇的示例作为测试背景。
2、编写一个性能计数器,这里我采用老赵写的一个CodeTimer的类,具体介绍见:http://www.cnblogs.com/JeffreyZhao/archive/2009/03/10/codetimer.html
使用方式类似于:
int iteration = 100 * 1000;string s = ""; CodeTimer.Time("String Concat", iteration, () => { s += "a"; }); StringBuilder sb = new StringBuilder(); CodeTimer.Time("StringBuilder", iteration, () => { sb.Append("a"); });
3、编写一个IRunner运行接口:
public interface IRunner { void Start(RunType runType); }
以及RunnerBase抽象基础运行类:
public abstract class RunnerBase { private int _iteration = Convert.ToInt32(System.Configuration.ConfigurationSettings.AppSettings["Iteration"] ?? "10000"); internal int Iteration { get { return _iteration; } } internal void Time(Action action) { CodeTimer.Time(Name, Iteration, action); } protected abstract string Name { get; } }
这里_iteration表示测试运行次数,通过配置文件来设置值。Time方法通过计数器对action方法进行Iteration次迭代。
编写一个RunManager的运行管理器:
public class RunManager { public static void Start(IRunner runner) { Start(runner, RunType.Transient); } public static void Start(IRunner runner, RunType runType) { runner.Start(runType); } }
在测试中,我采用两种方式的性能比较,一个是单例状态,一个是非单例状态:
/// /// 运行状态 /// public enum RunType { /// /// 单例 /// Singleton, /// /// 瞬时 /// Transient }
好了,现在我的程序只要继承RunnerBase以及IRunnre接口,就可以实现各个IOC框架的初始化装配的工作了。基础工作已经做好。
各个IOC框架测试程序
1、Autofac
public class AutofacRunner : RunnerBase, IRunner { protected override string Name { get { return "Autofac"; } } public void Start(RunType runType) { var builder = new ContainerBuilder(); //if (runType == RunType.Singleton) // builder.RegisterType().SingleInstance(); //else // builder.RegisterType(); //builder.RegisterType().As(); ////builder.RegisterModule(new ConfigurationSettingsReader("autofac")); builder.RegisterType().As(); if (runType == RunType.Singleton) builder.Register(c => new DatabaseManager(c.Resolve())).SingleInstance(); else builder.Register(c => new DatabaseManager(c.Resolve())); var container = builder.Build(); Time(() => { var manager = container.Resolve(); manager.Search("SELECT * FROM USER"); }); container.Dispose(); } }
2、Castle Windsor
public class WindsorRunner : RunnerBase, IRunner { protected override string Name { get { return "Castle Windsor"; } } public void Start(RunType runType) { var container = new WindsorContainer(); if(runType == RunType.Singleton) container.Register(Component.For(typeof(DatabaseManager)).LifeStyle.Singleton); else container.Register(Component.For(typeof(DatabaseManager)).LifeStyle.Transient); container.Register(Component.For(typeof(IDatabase)).ImplementedBy(typeof(SqlDatabase))); Time(() => { var manager = container.Resolve(); manager.Search("SELECT * FROM USER"); }); } }
3、Unity
public class UnityRunner : RunnerBase, IRunner { protected override string Name { get { return "Unity"; } } public void Start(RunType runType) { var container = new UnityContainer(); if(runType == RunType.Singleton) container.RegisterType(new ContainerControlledLifetimeManager()); else container.RegisterType(new TransientLifetimeManager()); container.RegisterType(); Time(() => { var manager = container.Resolve(); manager.Search("SELECT * FROM USER"); }); } }
4、Spring.NET
public class SpringRunner : RunnerBase, IRunner { protected override string Name { get { return "Spring.NET"; } } public void Start(RunType runType) { string databaseManagerName; if (runType == RunType.Singleton) databaseManagerName = "DatabaseManager_Singleton"; else databaseManagerName = "DatabaseManager_Transient"; Time(() => { IApplicationContext context = ContextRegistry.GetContext(); var manager = (DatabaseManager)context.GetObject(databaseManagerName); manager.Search("SELECT * FROM USER"); }); } }
5、StructureMap
public class StructureMapRunner : RunnerBase, IRunner { protected override string Name { get { return "StructureMap"; } } public void Start(RunType runType) { ObjectFactory.Initialize(container => { if (runType == RunType.Singleton) container.ForRequestedType().Singleton(); else container.ForRequestedType(); container.ForRequestedType().TheDefaultIsConcreteType(); }); Time(() => { var manager = ObjectFactory.GetInstance(); manager.Search("SELECT * FROM USER"); }); } }
6、Ninject
public class NinjectRunner : RunnerBase, IRunner { protected override string Name { get { return "Ninject"; } } public void Start(RunType runType) { IKernel kernel = new StandardKernel(new MyNinjectModule(runType)); Time(() => { var manager = kernel.Get(); manager.Search("SELECT * FROM USER"); }); } }
客户端测试程序
static void Main(string[] args) { CodeTimer.Initialize(); Console.WriteLine("IOC - Singleton"); // Autofac Singleton RunManager.Start(new AutofacRunner(), RunType.Singleton); // Castle Windsor RunManager.Start(new WindsorRunner(), RunType.Singleton); // Unity RunManager.Start(new UnityRunner(), RunType.Singleton); // Spring.NET RunManager.Start(new SpringRunner(), RunType.Singleton); // StructureMap RunManager.Start(new StructureMapRunner(), RunType.Singleton); // Ninject RunManager.Start(new NinjectRunner(), RunType.Singleton); Console.WriteLine("==================================="); Console.WriteLine("IOC - Transient"); // Autofac Singleton RunManager.Start(new AutofacRunner(), RunType.Transient); // Castle Windsor RunManager.Start(new WindsorRunner(), RunType.Transient); // Unity RunManager.Start(new UnityRunner(), RunType.Transient); // Spring.NET RunManager.Start(new SpringRunner(), RunType.Transient); // StructureMap RunManager.Start(new StructureMapRunner(), RunType.Transient); // Ninject RunManager.Start(new NinjectRunner(), RunType.Transient); Console.ReadKey(); }
通过修改App.config的Iteration配置值,来设置迭代次数。

运行结果
1、Iteration=1000:
image各大主流.Net的IOC框架性能测试比较性能测试框架
分析:在千数量级时,Autofac,CastleWindsor、StructureMap基本差不多,效率上比其他的要高。
2、Iteration=10000:
imageimage各大主流.Net的IOC框架性能测试比较性能测试框架
分析:在万数量级时,Autofac,CastleWindsor,StructureMap基本效率还是差不多,其中StructureMap效率稍稍有些下降;Spring.NET以及Ninject的性能比较低。
3、Iteration=100000:
imageimageimage各大主流.Net的IOC框架性能测试比较性能测试框架
分析:在十万数量级时,CastleWindsor的效率开始下降,而在Transient方面,StructureMap和Autofac基本差不多。
4、Iteration=1000000:
imageimageimageimage各大主流.Net的IOC框架性能测试比较性能测试框架
分析:在百万数量级时,Autofac和StructureMap两者还是保持比较高的效率,并且在Transient方面,StructureMap已经超过了Autofac。
总结:从测试中,可以看出Autofac和StructureMap在性能上面还是体现出比较大的优势,Ninject可以说性能上较低。而Spring.NET不仅仅专注于IOC方面,它还专注于其他方方面面的功能,所以在IOC方面的性能不是太高。另外,微软的Unity中规中矩,性能较为稳定,也是一个不错的选择。另外,可能测试程序会有所偏差,希望大家也能够指出问题!
测试程序源代码:IOCPerformanceTest.rar
Tags:  电脑性能测试软件 电脑性能测试 性能测试 ioc框架 性能测试框架

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