Fog使用相当简单只需要设置好几个参数就可以
首先设置是否启用Fog效果:
g_pDevice->SetRenderState(D3DRS_FOGENABLE, TRUE);
接着判断Fog颜色:
g_pDevice->SetRenderState(D3DRS_FOGCOLOR, 0x0f0f0f);
然后判断要使用Fog公式模式Fog公式模式有 3种——D3DFOG_LINEAR 、D3DFOG_EXP、D3DFOG_EXP2
1.如果使用D3DFOG_LINEAR模式就要设置起用Fog深度开始值D3DRS_FOGSTART和结束值D3DRS_FOGEND
pd3dDevice8->SetRenderState(D3DRS_FOGSTART, *((DWORD*) (&fFogStart)));
pd3dDevice8->SetRenderState(D3DRS_FOGEND, *((DWORD*) (&fFogEnd)));
2.如果使用非D3DFOG_LINEAR模式就要设置Fog浓度
g_pDevice->SetRenderState(D3DRS_FOGDENSITY, *(DWORD *)(&Density));
个人感觉Pixel Fog更容易实现和控制些
下面给出个Pixel Fog例子
float Start = 0.5f, // For linear mode
End = 0.8f,
Density = 0.66; // For exponential modes
DWORD Mode = D3DFOG_EXP;//你也可尝试着设置 Mode = D3DFOG_LINEAR;
// Enable fog blending.
g_pDevice->SetRenderState(D3DRS_FOGENABLE, TRUE);
// Set the fog color.
g_pDevice->SetRenderState(D3DRS_FOGCOLOR, 0x0f0fff);
// Set fog parameters.
(D3DFOG_LINEAR Mode)
{
g_pDevice->SetRenderState(D3DRS_FOGTABLEMODE, Mode);
g_pDevice->SetRenderState(D3DRS_FOGSTART, *(DWORD *)(&Start));
g_pDevice->SetRenderState(D3DRS_FOGEND, *(DWORD *)(&End));
}
{
g_pDevice->SetRenderState(D3DRS_FOGTABLEMODE, Mode);
g_pDevice->SetRenderState(D3DRS_FOGDENSITY, *(DWORD *)(&Density));
}
最新评论