专注于互联网--专注于架构

最新标签
网站地图
文章索引
Rss订阅

首页 »C语言教程 » 游戏原代码:麻将游戏的原代码 »正文

游戏原代码:麻将游戏的原代码

来源: 发布时间:星期四, 2008年9月25日 浏览:178次 评论:0

部分图片未上传
/*天宇软件
作者:上海黑暗之龙
2002/10/30
麻将原代码*/
#include "dos.h"
#include "stdio.h"
#include "graphics.h"
#include "bios.h"
#include "conio.h"
#include "stdlib.h"
unsigned char far *video_buffer=(char far *)0xA0000000L;
#define VGA256 0x13 /*图形模式13h*/
#define TEXT_MODE 0x03 /*普通文本模式*/
#define SETVGA Set_Video_Mode(VGA256)
#define OUTVGA Set_Video_Mode(TEXT_MODE)
#define BYTE unsigned char
#define Word unsigned int
#define DWORD unsigned int
#define ESC 283
#define LEFT 19200
#define RIGHT 19712
#define H 9064
#define ENTER 7181
unsigned long int z=54400,zz=0,zy=0,zyy=0,z1=0,zl=10140;
int key=0,keyy=0,sing=0,sing1=0,second=0,threes=0;
strUCt chi
{
int lg;
int lgg;
}ch[13];
struct mj
{ char *name; /*名字*/
int data1; /*是否已出,无用了*/
int data2; /*是否在手中,1为自己,2为对方*/
int number; /*同一个花色的第几张,共4张*/
}m[136]={"1.bmp",0,0,1,"1.bmp",0,0,2,"1.bmp",0,0,3,"1.bmp",0,0,4,"2.bmp",0,0,1,
"2.bmp",0,0,2,"2.bmp",0,0,3,"2.bmp",0,0,4,"3.bmp",0,0,1,"3.bmp",0,0,2,
"3.bmp",0,0,3,"3.bmp",0,0,4,"4.bmp",0,0,1,"4.bmp",0,0,2,"4.bmp",0,0,3,
"4.bmp",0,0,4,"5.bmp",0,0,1,"5.bmp",0,0,2,"5.bmp",0,0,3,"5.bmp",0,0,4,
"6.bmp",0,0,1,"6.bmp",0,0,2,"6.bmp",0,0,3,"6.bmp",0,0,4,"7.bmp",0,0,1,

"7.bmp",0,0,2,"7.bmp",0,0,3,"7.bmp",0,0,4,"8.bmp",0,0,1,"8.bmp",0,0,2,
"8.bmp",0,0,3,"8.bmp",0,0,4,"9.bmp",0,0,1,"9.bmp",0,0,2,"9.bmp",0,0,3,
"9.bmp",0,0,4,"10.bmp",0,0,1,"10.bmp",0,0,2,"10.bmp",0,0,3,"10.bmp",0,0,4,
"11.bmp",0,0,1,"11.bmp",0,0,2,"11.bmp",0,0,3,"11.bmp",0,0,4,"12.bmp",0,0,1,
"12.bmp",0,0,2,"12.bmp",0,0,3,"12.bmp",0,0,4,"13.bmp",0,0,1,"13.bmp",0,0,2,
"13.bmp",0,0,3,"13.bmp",0,0,4,"14.bmp",0,0,1,"14.bmp",0,0,2,"14.bmp",0,0,3,
"14.bmp",0,0,4,"15.bmp",0,0,1,"15.bmp",0,0,2,"15.bmp",0,0,3,"15.bmp",0,0,4,
"16.bmp",0,0,1,"16.bmp",0,0,2,"16.bmp",0,0,3,"16.bmp",0,0,4,"17.bmp",0,0,1,
"17.bmp",0,0,2,"17.bmp",0,0,3,"17.bmp",0,0,4,"18.bmp",0,0,1,"18.bmp",0,0,2,
"18.bmp",0,0,3,"18.bmp",0,0,4,"19.bmp",0,0,1,"19.bmp",0,0,2,"19.bmp",0,0,3,
"19.bmp",0,0,4,"20.bmp",0,0,1,"20.bmp",0,0,2,"20.bmp",0,0,3,"20.bmp",0,0,4,
"21.bmp",0,0,1,"21.bmp",0,0,2,"21.bmp",0,0,3,"21.bmp",0,0,4,"22.bmp",0,0,1,
"22.bmp",0,0,2,"22.bmp",0,0,3,"22.bmp",0,0,4,"23.bmp",0,0,1,"23.bmp",0,0,2,
"23.bmp",0,0,3,"23.bmp",0,0,4,"24.bmp",0,0,1,"24.bmp",0,0,2,"24.bmp",0,0,3,
"24.bmp",0,0,4,"25.bmp",0,0,1,"25.bmp",0,0,2,"25.bmp",0,0,3,"25.bmp",0,0,4,
"26.bmp",0,0,1,"26.bmp",0,0,2,"26.bmp",0,0,3,"26.bmp",0,0,4,"27.bmp",0,0,1,
"27.bmp",0,0,2,"27.bmp",0,0,3,"27.bmp",0,0,4,"28.bmp",0,0,1,"28.bmp",0,0,2,
"28.bmp",0,0,3,"28.bmp",0,0,4,"29.bmp",0,0,1,"29.bmp",0,0,2,"29.bmp",0,0,3,
"29.bmp",0,0,4,"30.bmp",0,0,1,"30.bmp",0,0,2,"30.bmp",0,0,3,"30.bmp",0,0,4,
"31.bmp",0,0,1,"31.bmp",0,0,2,"31.bmp",0,0,3,"31.bmp",0,0,4,"32.bmp",0,0,1,
"32.bmp",0,0,2,"32.bmp",0,0,3,"32.bmp",0,0,4,"33.bmp",0,0,1,"33.bmp",0,0,2,
"33.bmp",0,0,3,"33.bmp",0,0,4,"34.bmp",0,0,1,"34.bmp",0,0,2,"34.bmp",0,0,3,
"34.bmp"};
struct every
{ int *k; /*名字*/
int oneorfour; /*同一张牌的第几张*/
int number; /*第几张牌136*/

相关文章

读者评论

  • 共0条 分0页

发表评论

  • 昵称:
  • 内容: